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Post Info TOPIC: Promethean: the Created
Jan


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Promethean: the Created


Helt siden Alex sin Vampire: the Requiem kampanje ble lagt på is har jeg hatt lyst til å spille mer i settingen World of Darkness. Siden mange sannsynligvis har spilt Vampire før og har gamle inngrodde forventninger til dette spillet kunne det vært gøy å prøve noe nytt, samtidig som man holder seg til en noenlunde kjent setting. Med unntak av Skjalg er det vel ingen av dere som har prøvd Promethean så jeg siterer fra wikipedia:

"A Promethean is created from the corpse of a human by a creator. Most creators are other Prometheans, who must create more of their kind as part of their journey towards mortality. More rarely, there are mortal creators who wield the Divine Fire in order to create a new form of life; these mortals are known as demiurges, and are most likely to create new types of Prometheans. When a Promethean is brought into the world, they often bear a full knowledge of any languages their body spoke in life and the processes necessary to control the body. In all other aspects, they are a blank slate. Some Prometheans aid their progeny in learning the basics needed to survive in the world; others leave them to figure things out on their own.

The Promethean is not human. It is a corpse that walks, its autonomic functions and soul replaced by the power of the Divine Fire. While the Divine Fire allows him to pass as a human from a distance, it does not make up for the lack of a soul. When a Promethean spends enough time around humans, the humans begin to fall prey to Disquiet, the feeling that there is something utterly wrong about the Promethean. Disquiet initially manifests itself as distrust or avoidance of the Promethean; at its worst, it can blossom into mindless rage that can only be abated by the death of the Promethean. Disquiet affects more than just mortals; a Promethean who spends too long in one place will find the landscape becoming tainted by his Disquiet, eventually turning into a Wasteland. There is only one true means by which to escape from Disquiet: attaining mortality.

Such an act requires years of dedication, but it is possible for Prometheans. By undertaking a Pilgrimage, the Promethean gains knowledge of his self, other Prometheans, and humanity as a whole. The various steps of the Pilgrimage vary in all Prometheans, but one step remains constant: the creation of another Promethean of their line. The Pilgrimage is difficult and lengthy, but it can be achieved."


Håper det kan bidra til å vekke litt interesse.



-- Edited by Jan at 21:34, 2007-08-16

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Styremedlem

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Promethean er et skikkelig kultspill, med et smalt, kjempeinteressangt konsept.

Man spiller falske mennesker som vil bli levende, i en slags morbid, definitivt ikke barnevennlig versjon av Pinnocchio.
Konsepter er kult, og spillet gir inntrykk av at designerne har skjelt litt til indie-tradisjonen da de tok en del grunnleggende design-valg.Synes nå jeg da.

Uansett så har spillet et nokså smalt fokus; det forteller historien om en gruppe av disse uekte menneskene som vandrer gjennom verden på jakt etter menneskelighet.

Konseptet er knallkult, spillet er mørkt og stemningsfullt, og jeg vil gjerne spille det.

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Fairy tales are more than true; not because they tell us that dragons exist, but because they tell us that dragons can be beaten.
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